Presentation

September 2025

Fun‑O‑Matic 3000

The Original Boredom‑Busting Machine!

The Problem

Empirical studies consistently show that excessive smartphone use among adolescents and young adults is associated with negative outcomes:

Sources referenced throughout: Statista “Mobile App Industry Market Report 2024–2028”; SensorTower “Global Entertainment App Revenue Forecast” (2023).

Our Perspective

The world didn’t turn out like we imagined.
So we built something to change that.

The Solution

Fun‑O‑Matic 3000

A retro‑futuristic mobile app that generates personalized, offline activities on command.

Why Now

“The Fun‑O‑Matic 3000 concept is charming, imaginative, and taps directly into a genuine societal need—reducing excessive digital screen time through playful, offline engagement.”

The Original Boredom‑Busting Machine!

Why It Resonates

Competitive Advantage

Market Analysis

Projected Growth in Entertainment App‑Related Sectors (2023–2028)

Market data drawn from: Statista (2024–2028) and SensorTower (2023).

Market Opportunity & Positioning

Only offering that:

Opportunity

Sources: Statista (2024–2028), SensorTower (2023).

Competitive Analysis

In internal comparative testing of 8 major tools, Fun‑O‑Matic 3000 ranked highest on playfulness, simplicity, replayability, and free availability.

  • SurveySparrow
  • Slido
  • Mentimeter
  • Wordwall
  • Blooket
  • Quizizz
  • Canvas
  • More in appendix (post‑beta)

References: EdTechReview (2024); Teacher Feedback Forum (2023); Instructure LMS Usability Report (2022); G2 reviews (2023); Wordwall Support Docs (2023); SurveySparrow pricing (2024); MarketsandMarkets Gamification report (2023).

Revenue Projections

Year 1
$216,000
Year 2
$1,074,000
Year 3
$2,197,500

Assumptions summarized on next slide; detailed model in “Revenue Model” notes.

Revenue Model — Year 1 Snapshot

Notes: Y1 installs 72k; 5% paid; ARPPU ~$60. Additional revenue via theme packs + sponsorships. Estimates derived from comps (e.g., Heads Up! and similar entertainment apps).

Financial Snapshot — Year 1

  • Marketing budget: $70,000
  • Estimated users: ~73,000
  • ARPU (all users): ~$3.00
  • Revenue: ~$216,000
  • CAC (blended): ~$0.97
  • LTV: ~$90 (payer)
  • LTV:CAC ratio: ~3.07:1 (blended)
  • Early revenue from day one: Subscriptions + in‑app sales

ROI and model details available upon request; early monetization via subscriptions and upsell packs.

Sponsorships & Partnerships

For illustrative purposes only; partner slate TBD.

Start‑up Budget & Investment

Investment Ask

$250,000

Use of Funds

App Development$80,000
Marketing$70,000
Legal / Compliance$20,000
Hosting / Tools$10,000
Brand / UX$20,000
Operating Reserve$50,000

3‑Month Expense Projections: Included in financial model; runway supported by the operating reserve while GTM ramps.

Years 1–3 Snapshot: See projections and assumptions (Slides 11–13).

Team & Contact

The Team

  • Stephen Fareri — Founder, CEO & Project Manager
    • Project strategy & execution • Operations • Investor relations • Biz dev
  • John Henry — Creative Director (Design & Marketing)
    • Brand development • Marketing strategy • Product design • UX
  • Jasmin Linseth — Social Media & Sales
    • Social strategy • Community engagement • Sales ops • Marketing implementation

Contact

Fun‑O‑Matic Labs, LLC
155 Audubon Ave #2F
New York, NY 10032

Contact: Stephen Fareri, CEO
Phone: 917‑944‑2386
Email: sfareri@funomatic3000.com
Web: www.funomatic3000.com

© 2025 Fun‑O‑Matic Labs, LLC — All Rights Reserved — ver 4.3